/*! NProgress (c) 2013, Rico Sta. Cruz * http://ricostacruz.com/nprogress */ ;(function(factory) { if (typeof module === 'function') { module.exports = factory(this.jQuery || require('jquery')); } else { this.NProgress = factory(this.jQuery); } })(function($) { var NProgress = {}; NProgress.version = '0.1.2'; var Settings = NProgress.settings = { minimum: 0.08, easing: 'ease', positionUsing: '', speed: 200, trickle: true, trickleRate: 0.02, trickleSpeed: 800, showSpinner: true, template: '
' }; /** * Updates configuration. * * NProgress.configure({ * minimum: 0.1 * }); */ NProgress.configure = function(options) { $.extend(Settings, options); return this; }; /** * Last number. */ NProgress.status = null; /** * Sets the progress bar status, where `n` is a number from `0.0` to `1.0`. * * NProgress.set(0.4); * NProgress.set(1.0); */ NProgress.set = function(n) { var started = NProgress.isStarted(); n = clamp(n, Settings.minimum, 1); NProgress.status = (n === 1 ? null : n); var $progress = NProgress.render(!started), $bar = $progress.find('[role="bar"]'), speed = Settings.speed, ease = Settings.easing; $progress[0].offsetWidth; /* Repaint */ $progress.queue(function(next) { // Set positionUsing if it hasn't already been set if (Settings.positionUsing === '') Settings.positionUsing = NProgress.getPositioningCSS(); // Add transition $bar.css(barPositionCSS(n, speed, ease)); if (n === 1) { // Fade out $progress.css({ transition: 'none', opacity: 1 }); $progress[0].offsetWidth; /* Repaint */ setTimeout(function() { $progress.css({ transition: 'all '+speed+'ms linear', opacity: 0 }); setTimeout(function() { NProgress.remove(); next(); }, speed); }, speed); } else { setTimeout(next, speed); } }); return this; }; NProgress.isStarted = function() { return typeof NProgress.status === 'number'; }; /** * Shows the progress bar. * This is the same as setting the status to 0%, except that it doesn't go backwards. * * NProgress.start(); * */ NProgress.start = function() { if (!NProgress.status) NProgress.set(0); var work = function() { setTimeout(function() { if (!NProgress.status) return; NProgress.trickle(); work(); }, Settings.trickleSpeed); }; if (Settings.trickle) work(); return this; }; /** * Hides the progress bar. * This is the *sort of* the same as setting the status to 100%, with the * difference being `done()` makes some placebo effect of some realistic motion. * * NProgress.done(); * * If `true` is passed, it will show the progress bar even if its hidden. * * NProgress.done(true); */ NProgress.done = function(force) { if (!force && !NProgress.status) return this; return NProgress.inc(0.3 + 0.5 * Math.random()).set(1); }; /** * Increments by a random amount. */ NProgress.inc = function(amount) { var n = NProgress.status; if (!n) { return NProgress.start(); } else { if (typeof amount !== 'number') { amount = (1 - n) * clamp(Math.random() * n, 0.1, 0.95); } n = clamp(n + amount, 0, 0.994); return NProgress.set(n); } }; NProgress.trickle = function() { return NProgress.inc(Math.random() * Settings.trickleRate); }; /** * (Internal) renders the progress bar markup based on the `template` * setting. */ NProgress.render = function(fromStart) { if (NProgress.isRendered()) return $("#nprogress"); $('html').addClass('nprogress-busy'); var $el = $("
") .html(Settings.template); var perc = fromStart ? '-100' : toBarPerc(NProgress.status || 0); $el.find('[role="bar"]').css({ transition: 'all 0 linear', transform: 'translate3d('+perc+'%,0,0)' }); if (!Settings.showSpinner) $el.find('[role="spinner"]').remove(); //$el.appendTo(document.body); $el.appendTo($('#wrapper')); return $el; }; /** * Removes the element. Opposite of render(). */ NProgress.remove = function() { $('html').removeClass('nprogress-busy'); $('#nprogress').remove(); }; /** * Checks if the progress bar is rendered. */ NProgress.isRendered = function() { return ($("#nprogress").length > 0); }; /** * Determine which positioning CSS rule to use. */ NProgress.getPositioningCSS = function() { // Sniff on document.body.style var bodyStyle = document.body.style; // Sniff prefixes var vendorPrefix = ('WebkitTransform' in bodyStyle) ? 'Webkit' : ('MozTransform' in bodyStyle) ? 'Moz' : ('msTransform' in bodyStyle) ? 'ms' : ('OTransform' in bodyStyle) ? 'O' : ''; if (vendorPrefix + 'Perspective' in bodyStyle) { // Modern browsers with 3D support, e.g. Webkit, IE10 return 'translate3d'; } else if (vendorPrefix + 'Transform' in bodyStyle) { // Browsers without 3D support, e.g. IE9 return 'translate'; } else { // Browsers without translate() support, e.g. IE7-8 return 'margin'; } }; /** * Helpers */ function clamp(n, min, max) { if (n < min) return min; if (n > max) return max; return n; } /** * (Internal) converts a percentage (`0..1`) to a bar translateX * percentage (`-100%..0%`). */ function toBarPerc(n) { return (-1 + n) * 100; } /** * (Internal) returns the correct CSS for changing the bar's * position given an n percentage, and speed and ease from Settings */ function barPositionCSS(n, speed, ease) { var barCSS; if (Settings.positionUsing === 'translate3d') { barCSS = { transform: 'translate3d('+toBarPerc(n)+'%,0,0)' }; } else if (Settings.positionUsing === 'translate') { barCSS = { transform: 'translate('+toBarPerc(n)+'%,0)' }; } else { barCSS = { 'margin-left': toBarPerc(n)+'%' }; } barCSS.transition = 'all '+speed+'ms '+ease; return barCSS; } return NProgress; });